![]() Think of it as the “two birds, one stone” powerup. In addition to the spoiler-y story implications that taking her down has, she’s also in possession of the Nexus Slab, a unique ability you can take off her corpse that allows you to chain the fate of enemies together so that if you kill one, every linked bad guy dies too. What I can freely talk about is a mission to hunt down a woman named Harriet, one of the many people who’s not thrilled that you’re trying to break the loop. ![]() Oh, and you’re trapped in that pesky time loop. Just know that your name is Colt and you wake up on Blackreef island with a foggy memory and a woman named Juliana out to get you. But that’s OK, because I don’t want to ruin anything for you any more than the Arkane team does. That’s why the footage you’re seeing is only from one area of one mission even though I’ve played a lot more. I’ve played the first six or so hours of it, and I’m only just getting started.īakaba’s letter also included more “don’t talk about this” caveats than I’ve ever seen in a preview. ![]() That said, the pseudo-1960’s vibe and intentional mystery behind the island of Blackreef that you’re stuck in a time loop on makes Deathloop a wholly unique experience. ![]() If you’re familiar with the studio’s work over the past decade, highlighted by Dishonored and Prey, then you’re going to feel very comfortable with Deathloop. In the letter that accompanied my preview version of Deathloop, the first thing game director Dinga Bakaba wrote was, “Deathloop is a strange game.” While I wouldn’t disagree with him – Deathloop is, delightfully, anything but your average first-person shooter – I’d also say, with compliments, that it is the most Arkane-y game yet. ![]()
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